I Am Alive has changed radically since it began development in 2008. Darkworks originally worked on the project before it was transferred to Ubisoft Shanghai, and the gameplay has undergone a massive overhaul.
I Am Alive was also planned as a retail title. When the title reemerged, however, Ubisoft announced that it would be released through the PlayStation Network and Xbox Live Arcade.
A Ubisoft insider speaking with PSM3 hinted that the move was made out of fear that the company would be competing with Sony?s The Last of Us.
The magazine wrote in its February issue:
?A Ubisoft insider suggests upcoming survive-?em-up I Am Alive was driven to PSN by fear of competing with PlayStation 3 survival adventure The Last of Us. Few can touch Naughty Dog?s production values and competing with them on shelves would be a bad move.?
The Last of Us was pretty much under wraps until it made its debut at the Spike VGAs late last year. If this rumor is true, it would be interesting to learn how Ubisoft heard about the title well before it was revealed.
andy kaufman october 21 2011 ohio ohio john beck john beck mariska hargitay
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